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you know, one other tool I thought would be nice.. would be a tool that you could generate a map with your choice of system as a center point, then have all systems circled around, one jump per-ring.. up to say 6 jumps.. I always thought that this would be handy for market centers..
I operate in Domain, and would love to have one for Youl and Amar..
-DC
Would be very nice indeed.... but well beyond my humble capabilities.
I do this for my own use, I just take the region im operating in, laminate that page, and draw my own jump radius for buy orders, etc. _________________
Could rectangles be used for low-sec, rounded rectangles for high sec
(Some of us print in black and white)
Sure, I don't see why not, but what do you do at the moment then, with no differentiation other than colour and italics (which tbh don't stand out that much)
zzcoins wrote:
System names in a larger font would be good as well
Which version did you look at? I increased the font size from v1 to v2 and dind't change it in v3 from v2; any bigger and I have to make the map more cluttered (which is exactly what I want to avoid) or make the map bigger, which means printing will shrink it more and thus negate the larger font. Bit of a catch 22... _________________ 2d EveMaps Website EveO forum thread Direct download of latest mapset (v3.52)
You know, with the thick blue lines for the constellation jumps, I can pick out constellations without a border around them fairly easily. And the grid is clearly visible, without obscuring anything after being printed out.
But the font for the region and constellations are kind of hard to read on my printer. The hatch pattern comes out as badly printed using my Dell color laser printer. Especially on the constellation names. Maybe change it to a solid fill font?
The other problems I noticed are that your little snowflake icon on the old style maps made it easy to find nearby ice fields. The blue colored font doesn't stand out as well. Maybe you could change the border to your star shape you had for the v2 OOR links for systems with ice fields? Lastly, I noticed in Chibi (D11), the complex isn't labeled with the type and difficulty level. Was that intentional? That's very useful info.
You know, with the thick blue lines for the constellation jumps, I can pick out constellations without a border around them fairly easily. And the grid is clearly visible, without obscuring anything after being printed out.
Thx for that, good to know.
TrevynPulsar wrote:
But the font for the region and constellations are kind of hard to read on my printer. The hatch pattern comes out as badly printed using my Dell color laser printer. Especially on the constellation names. Maybe change it to a solid fill font?
OK, will do, didn't realise it looks crappy- I was using Transparency on the font rather than a lighter shade. I'll sort that out and see if it improves things.
TrevynPulsar wrote:
The other problems I noticed are that your little snowflake icon on the old style maps made it easy to find nearby ice fields. The blue colored font doesn't stand out as well. Maybe you could change the border to your star shape you had for the v2 OOR links for systems with ice fields? Lastly, I noticed in Chibi (D11), the complex isn't labeled with the type and difficulty level. Was that intentional? That's very useful info.
Yeah, I was wondering what people thought about the ice field marking being blue system name. I guess the eye finds it easier to pick out symbols. The star shape for systems with ice isn't a bad idea, I'll give that go in v4.
And as for the complexes- it's a lot of text you see, and getting rid of the text frees up a lot of space. I could use abbreviation I guess, like G3 for Guristas 3/10 or A4, Angel 4/10. Leave it with me
I just think the new version is just too visually busy for no extra reason. The only new data you have added between the two version is the actual name of the constellation.
Sorry m8 not really a fan of ver.4, its just too cluttered with extra symbololgy that was taken care of in a far simplier fashion in previous incarnations of the map. Ofc im a support of the K.I.S.S school, of "keep it simple and stupid".
I will come back and look at it later on in my day, maybe it will grow on me. _________________
Just adding on to my last post, try using the new format on the Domain Region, and then you will understand how bad its going to be, as far as visually busy. _________________
The constellation names were always there from v1, just in a lighter grey.
The OOR system jumps do stand out like a sore thumb and can probably do with some tweaking.
I hear what you say though. It is busier than before, but I feel the eye now finds systems with ice in much more easily and finds the OOR jumps more easily.
The constellation names were always there from v1, just in a lighter grey.
I was refering to the current public incarnation to the maps, sorry.
Seriously though try your new format on the Domain map, even with the tweak to make the OOR markers more subtle, I think you will see what I am refering too. I only stress this point, since Aradia is actually one of the least convoluted regions.
Really not trying to take the piss out of ya, I just fear for the scalability of your current beta into larger regions. _________________
The idea behind the revamp was not to introduce more information to the maps per se, as there's only so much you can practically display.
What I wanted to do was spread the systems out a bit more so as to be less squashed, and while doing so, make it easier for the eye to trace a route through them. To this end, try doing that with present incarnation of Aridia compared to v4. I think the latter is easier. The more I can do with less, the better- eg. removing ice symbol and using a different shape border instead
Having said all that, I absolutely see where you're coming from. I was always going to try a bigger region for precisely the reason you stated, scalability, but wanted to get the basics down first. If ppl are largely ok with this version, I will tackle a bigger region. _________________ 2d EveMaps Website EveO forum thread Direct download of latest mapset (v3.52)
Oh, wow, I think I like v4. Granted, it is busy, but I was able to scan it quickly and pick out details fairly easily.
On the positive side, I was able to quickly determine where the ice fields were, once I saw you'd used diamonds. (I was actually expecting the little star-shaped borders you used in v2 for the OOR links, but diamonds work just as well.) The region and constellation names are MUCH more readable now. And my God those OOR links stand out now. LOL. I can see where the high-sec squares will help people with monochrome printers or with R-G blindness, but the color really stands out for me. With the abbreviations added to the key page for your complexes, that M1 will work perfectly fine on Chibi in D11.
The only problems I see are the scalability of this style (mentioned before), a missing gridline between rows 'D' and 'E' (Don't know why it disappeared. It was there in v3), and the Blood Raider banner is almost impossible to read. If you're unfamiliar with the pirate banners like I am, you may not know who'll you be dealing with. I suppose you can just add them to your key page to take care of that, though. And the scalability thing will just have to be tested.
The only problems I see are the scalability of this style (mentioned before), a missing gridline between rows 'D' and 'E' (Don't know why it disappeared. It was there in v3), and the Blood Raider banner is almost impossible to read. If you're unfamiliar with the pirate banners like I am, you may not know who'll you be dealing with. I suppose you can just add them to your key page to take care of that, though. And the scalability thing will just have to be tested.
Other than that, great looking map.
Thanks for the feedback. Scalability will be the big crunch, I will do a large region next (gulp). The Blood Raider banner- seems like no-one really gets on with it, so I'll dispense with it. You may have missed the actual name of the faction under the region name, along with the coloured dots from the current maps for the ammo to use.
The gridline missing, lol, I must've deleted it by accident, but it got me thinking. Now you have the A-x and 1-y markers on the axis, are the gridlines necessary? I think it's easy to give a spot on the map a co-ordinate without the lines, but what do other people think?
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