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Feature Request: Moon Count on systems & Constellation Names

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Feature Request: Moon Count on systems & Constellation Names

Postby Mr Horizontal on Sun Jun 15, 2008 11:13 am

Hey Ombey,

2 feature requests not urgent bit when you cba to do them:

1) Along with the roid belt count, can we have a moon count as well. It's useful to be able to target a constellation where all the moons are when prospecting for POS spammage.

2) While it's a great addition to have constellations coloured differently, can you just put the constellation name floating in that group in a light grey colour or something, so we can just reference them.

Not urgent, but would be nice :)

Ta very muchly

/H
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Postby Ombey on Sun Jun 15, 2008 2:19 pm

Hey Mr H.

I assume moon count would only be of extra interest in 0.0?

And ditto const. names?
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Postby Mr Horizontal on Mon Jun 16, 2008 8:36 pm

Constellation names mainly for 0.0 since it's pretty much only relevant when dividing space for members like in Tortuga, where each member should get Sovereignty of some sort.

But the moon count is useful everywhere. I'm coming at it from having had to do a lot of POS prospecting in high and lowsec, and it's good to see from an outset which systems have all the moons in relation to the constellation jumps etc.
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Postby Ombey on Tue Jun 17, 2008 12:15 pm

OK- rather than put actual moon numbers on (which may well clutter things up), how about 3 symbols:

quarter moon = 0-20 moons
half moon = 21-40 moons
full moon = 41+

Good compromise? Do those numbers need changing? I know bugger all about moons so have no idea if those are reasonable splits.
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Postby Mr Horizontal on Tue Jun 17, 2008 11:26 pm

The actual number of moons matters, because you need to be able to plan how many POS's to bring etc if you're going to spam the entire system or systems. Given corps can only deploy 1 POS per day per system, and alliances 5, this has to be planned quite well!

Could do symbols though I suppose, but I was thinking just put it next to the belt count ie:

Nonni*
0.51 (5/2)
C R F L

Where the 5 signifies the belts, and 2 signifies the moons.

No system has more than 50 moons (the maximum), so if you're going to fraction them, I'd suggest 0-16, 17-33 and 34+. But what tends to happen is you have roughly 3 systems in a constellations with lots of moons and the other 3 have few moons, kind of like the belts.

Here are several more reasons for moon counts:
- In Nonni, Litiura and Elonaya (for example) there are no moons available, so you want to see which system further afield is likely to have spare moons to put your POS up and plan your training for Scientific Networking according to how many jumps away it is.

- For 0.0, when planning where to put POS's, you might want to target systems with as few moons and as many belts as possible and put a POS in each of them, so attackers will have to get rid of your POS's before being able to put theirs up and claim sov.

- Finally in sub 0.3 lowsec it's a good idea to find a cluster of hard-to-reach lowsec with as many moons as possible to put a reaction chain in.

So in all it's about the same value as being able to look at the sec status (ie as close to -1.0 as possible for 0.0) and the belt count to see that the system in question is going to have some seriously good roids.
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Postby Treelox on Wed Jun 18, 2008 1:23 am

Mr Horizontal wrote:No system has more than 50 moons (the maximum)



Sorry Mr H, but you are wrong. There are plenty of systems in high sec, low sec and even in 0.0 that have +50 moons. Without even going in game I can remeber that 68-FT has 78 moons.

I also have had Moon mining pos up in a low sec before that had +60 moons, and until recently my high sec research pos was up in a system that had 69 moons.
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Postby Ombey on Wed Jun 18, 2008 6:15 am

OK, that's good info. I can do one region, publish it on here and see what people think- eg. too cluttered, or not cluttered.

Stand by :wink:
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Postby Mr Horizontal on Wed Jun 18, 2008 8:20 am

Treelox wrote:
Mr Horizontal wrote:No system has more than 50 moons (the maximum)



Sorry Mr H, but you are wrong. There are plenty of systems in high sec, low sec and even in 0.0 that have +50 moons. Without even going in game I can remeber that 68-FT has 78 moons.

I also have had Moon mining pos up in a low sec before that had +60 moons, and until recently my high sec research pos was up in a system that had 69 moons.


I read somewhere it was 50. If in practice you've found more moons, then I'll take your word for it ;)
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Postby Treelox on Wed Jun 18, 2008 10:38 am

Mr Horizontal wrote:I read somewhere it was 50.


Many a defender of a 0.0 system has wished that their system only had 50 moons to cover.

:)
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Postby Mr Horizontal on Thu Jun 19, 2008 5:31 pm

Treelox wrote:
Mr Horizontal wrote:I read somewhere it was 50.


Many a defender of a 0.0 system has wished that their system only had 50 moons to cover.

:)


LOL

Found out the max moon count is actually 120. 50 for the belts.
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Postby Treelox on Fri Jun 20, 2008 2:22 pm

Mr Horizontal wrote:
Treelox wrote:
Mr Horizontal wrote:I read somewhere it was 50.


Many a defender of a 0.0 system has wished that their system only had 50 moons to cover.

:)


LOL

Found out the max moon count is actually 120.



Sadly in a system of 120 moons, I bet 105 of them only have silicates as thier resource.

Also I wonder if any of those systems that have 120 moons have outpost in them. Just wondering cause hot damm that would be a pain in the arse to defend and to invade, talk about POS spamming.
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Postby Mr Horizontal on Thu Jul 17, 2008 11:13 am

Hey man - any progress on getting a draft of this? :wink:
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Postby Ombey on Thu Jul 17, 2008 11:20 am

No, been doing the FW mappack when I have had time. I haven't forgotten, bear with me :wink: just been very busy with no time to do much of anything :roll:
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Postby Mr Horizontal on Sat Nov 08, 2008 5:25 pm

*bump*

/hides :D
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