Caiden Soul wrote:First, awesome work on these maps, I use them all the time. Thanks.
Next, I'm new to complexes and after spending hours googling for information I'm still a little unsure of certain things.
1. Whats the difference between a Cosmos complex, a multi and a 0.2, 0.3 etc as listed on your map?
Well, a COSMOS complex is just that- it is different to normal complexes in that you get agents in the COSMOS systems that give you COSMOS missions- you get weird and wonderful rewards and they are somewhat harder than normal plexes.
A multi complex means 2 or more complexes in the same system (I have to save space!)
0.2 means 2 out of 10 difficulty; 0.3 means 3 out of 10. As well as difficutly, they dictate they biggest ship you can bring to that plex. Search for this, I don't have the info to hand (
Eve-Search is good
Caiden Soul wrote:2. As I understand it, if a Cosmos complex is in a 0.6 system then the security status of the complex is 0.6, yes?
Nope, see above- complexes have their own rating, which has
nothing to do with sec status
Caiden Soul wrote:3. So this means if sticking to cosmos complexes in 0.5 systems and above the players in there can't attack me? if they did would they get concorded as normal?
Well, yes, but only because you are in a 0.5 system, the complex type/ rating has nothing to do with it.
Caiden Soul wrote:4. If in a multi complex, do the above rules apply the same as in cocmos complexes?
See my explanation of 'multi' in point 1
Caiden Soul wrote:
5. Does a Serp 0.1 mean that the difficulty is 1/10? or is the 0.1 to do with security status, this is a bit confusing.
It means the complex is 1/10 difficulty, ie. pretty easy, and again, has
nothing to do with sec status of system.
Caiden Soul wrote:Basically you can see my main concern is knowing how to read your maps to find out where other players can freely shoot at me, and me at them, and where we can't and will we get concorded if we get it wrong.
Clariication would be greatly appreciated, then I can get some serious time put in trying the different complexes out

Thanks again for the huge amount of work that has gone into EveMaps to make it the essential reference work it is today

Totally understand. If you want to know where players can shoot you, they can shoot you anywhere! Concord will come and splat them after they have shot you in hi-sec- they are there to provide consequences, not protection. In low-sec, Concord won't come, the sentry guns on gates and stations will shoot in your defence, but they are pretty weak.
On my maps, green systems are hi-sec and red are low-sec. 'Suicide ganking' is so called, because people kill lightly armed industrials in hi-sec. They will die to Concord, sure, but the industrial will drop more than their ship is worth (probably).
So, in summary- ignore complex security rating for what is hi and lo sec. Look at the system sec rating. For the complex difficulty, use the complex rating. Hope that helps!